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Writing Dialogue Extras

11/16/2020

 

Alison Brannon: 

For the game demo due at the end of our milestone we wanted to show off our dialogue system. The problem though is that the forest layout that goes with the dialogue was not made yet and so what I had written could not be used. Instead I wrote new dialogue for the character models that had been made and placed around the scene. This dialogue serves as a “before the game.” Talking with Toad Hopper at the market, instead of him asking about honey like he will in the story, will instead prompt a message about how people in the forest have been getting sick.

 

Sample:

Toad Hopper: Have you heard about the Hijinx Curse? People are saying those who don’t take care of the forest get it.

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