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UPDATE (11/2/2020):

Animating Player Characters

By Nicole Jansen

(Updated on 11/9/2020 for formatting and adding information)

The focus for this week's development was to create a set of animations for the player characters that could be featured in the upcoming playtest demo. Eubie and Detective Duck were both given optimized rigs for their animations. Duck was even given a special swim animation to be used in later sections of the game. Their rigs, along animation samples, can be seen below.

Eubie

beeRig.png

Eubie Animation

Eubie Animation

Eubie Animation
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Eubie Idle

Eubie Idle

00:06
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Eubie Jump

Eubie Jump

00:25
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Eubie Walk

Eubie Walk

00:04
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duckRig.png

Duck

Detective Duck Animation

Detective Duck Animation

Detective Duck Animation
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Duck Idle

Duck Idle

00:08
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Duck Talk

Duck Talk

00:06
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Duck Bow

Duck Bow

00:07
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Blend Trees and Unity

The characters, rigs, and animations were imported into Unity so blend trees could be created for them. A temporary controller was placed onto the characters to ensure their animations were working. The player character packages were then exported and sent over to other members of the team. 

Looking Into the future

A new stretch goal has arisen to research Unity's cloth physics as a potential replacement for Eubie's current keyframe-animated scarf. This would allow the scarf to react to Eubie's movement and surroundings.

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