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UPDATE (4/8/2021):

Bear Family Development

By Nicole Jansen

This milestone saw the most characters being implemented into the game at once yet. Although there were three members of the bear family to be present in the scene, their almost identical silouhettes meant a lot of development time could be cut down by reusing meshes and animation. 

Concept Art

As mentioned previously, each member of the bear family was purposefully created with a similar silouhette. Not only would this let them appear related to one another, this would also cut down development time for these background NPCs. 

DadBear.png

Bruce Bear (Father)

momBEar.png

Betty Bear (Mother)

sonBear.png

Bobby Bear (Son)

Character Modeling

Firstly, the father bear model was built off of the base mesh using pieces from other models as applicable to speed up modeling time. The two other characters were modified from the father bear mesh through the use of object addition modeling techniques.

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A base texture that could be applied to all three models was created for the purposes of optimization. 

5.png
6.png
7.png

Animations

Since all three characters were built off of the same mesh and silhouette, the project's base rig could be applied to all three characters while only having it's actions animated once. 

3.png
1.png
2.png

Bruce Bear Animations

Bruce Bear Animations

Bruce Bear Animations
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fatherIdle

fatherIdle

00:08
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fatherTalk

fatherTalk

00:06
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fatherBow

fatherBow

00:08
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Betty Bear Animations

Betty Bear Animations

Betty Bear Animations
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motherIdle

motherIdle

00:10
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motherTalk

motherTalk

00:06
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motherBow

motherBow

00:08
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Bobby Bear Animations

Bobby Bear Animations

Bobby Bear Animations
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sonBallThrow

sonBallThrow

00:07
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sonIdle

sonIdle

00:06
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sonSitIdle

sonSitIdle

00:06
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Unity and Blend Trees

All characters and their necessary assets and rigs were imported into Unity to be given Blend Trees. They were then exported as a package and sent to the programmers of the project for final integration. 

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