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UPDATE (11/22/2020):

Rabbit Character Development

By Nicole Jansen

The final character being created this semester is the rabbit, whose model and animation development took place this week. 

Concept Art

The rabbit was given a fancy jacket to make her look professional and

business-oriented. 

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Character Modeling

The character was made by heavily editing the squirrel mesh. The squirrel's accessories were deleted and the body was slightly adjusted to better fit the original rabbit concept sketch.

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Animations

The squirrel's rig and animations were also brought over to the rabbit character because of their similar body types. This helped to streamline the animation process, however the rabbit was given unique hopping and face scratching animations. All existing animations were adjusted to fit the new mesh and personality of the character.

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Rabbit Animations

Rabbit Animations

Rabbit Animations
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Rabbit Face Scratch

Rabbit Face Scratch

00:07
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Rabbit Hop Walk

Rabbit Hop Walk

00:06
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Rabbit Talk

Rabbit Talk

00:09
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Unity and Blend Trees

This final character's mesh, rig, and animations were brought into the Unity scene so a character specific blend tree could be created. A rabbit animation package was exported and sent to the rest of the team to be integrated into the final build of the semester. 

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