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UPDATE (10/26/2020):

Rigging and Animation

By Nicole Jansen

This week I created a base rig that would allow me to transfer animations between characters, rather than animating each character individually. 

NPC Rig - A Base

As most animations would be universal between characters (such as an idle animation and walking animation), I decided to create an NPC rig as a base. This was made from Portebello's model, then transferred over to other characters as necessary.  

Portebello Animations

Portebello Animations
Portebello Run

Portebello Run

00:06
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Portebello Bow

Portebello Bow

00:06
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Portebello Idle

Portebello Idle

00:17
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Portebello Talk

Portebello Talk

00:07
Play Video

Transfering Rig and Animations 

This base NPC rig would allow me to animate most characters in the game quickly, with base animations only needing to be tweaked to fit different character  body types. This can be seen in how the rig was given to the squirrel, with each animation being modified to avoid clipping and stretching. These alterations also allow us to bring personality into the previously created base animations. 

NPC Rig as a Placeholder

While Eubie and Duck will need more sophisticated rigs for their roles as player characters with unique animations, the NPC rig could be applied to them as a placeholder. This allows our team to have a preview of the final product with working, animated player characters. 

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