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Coding and Scripts

10/22/2020

  • Nate Hussey

    • Implemented CineMachine to aid in our use of cameras throughout the project​

    • Reworked character controller to use the built in Unity Character Controller, and to properly use CineMachine virtual cameras for the third person camera

    • Planned out a solutions for switching characters, and set up a protoyping scene to help me test that solution

10/23/2020

  • Robert Highsmith

    • created script for lilypads to sink after standing on them for too long

    • Video of the script working -->

10/25/2020

  • Jennifer Field

    • Programmed main menu buttons

    • Planned pause screen programming

  • Robert Highsmith

    • Created the lilypad paths for the puzzle

    • Implemented sinking script and water bobing script

  • Nate Hussey

    • Implemented my plan for the character switching mechanic​

    • Started a framework for creating character specific actions

    • Started planning out another rework of the character controller​​

      • Will keep what we have for camera movement​

      • Will replace the Unity standard character controller to allow us to attach rigidbodies to the playable characters

    • Made a prefab of the player character, and tested it in the main forest scene

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