Coding and Scripts
10/22/2020
-
Nate Hussey
-
Implemented CineMachine to aid in our use of cameras throughout the project
-
Reworked character controller to use the built in Unity Character Controller, and to properly use CineMachine virtual cameras for the third person camera
-
Planned out a solutions for switching characters, and set up a protoyping scene to help me test that solution
-
10/23/2020
-
Robert Highsmith
-
created script for lilypads to sink after standing on them for too long
-
Video of the script working -->
-
10/25/2020
-
Jennifer Field
-
Programmed main menu buttons
-
Planned pause screen programming
-
-
Robert Highsmith
-
Created the lilypad paths for the puzzle
-
Implemented sinking script and water bobing script
-
-
Nate Hussey
-
Implemented my plan for the character switching mechanic
-
Started a framework for creating character specific actions
-
Started planning out another rework of the character controller
-
Will keep what we have for camera movement
-
Will replace the Unity standard character controller to allow us to attach rigidbodies to the playable characters
-
-
Made a prefab of the player character, and tested it in the main forest scene
-